Develop A PLE Based on Gamification in The Development of Educational Infographic Skills and Visual Thinking

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Ghada Mawad

Abstract

The current research aims to develop a personal learning environment based on Gamification, to develop infographic design and visual thinking skills. The descriptive curriculum was used to prepare the theoretical framework and tools, and the experimental method of conducting the field experiment, the research sample consisted of (50) female students in the Faculty of Education at Prince Sattam Bin Abdulaziz University who were divided into two controlled and experimental groups of (25) students per group, who studied the experimental group using a gamification-based personal learning environment, while the group controlled by blackboard learning management system studied. The following research tools (collectible test - note card, Product evaluation card, visual thinking test) were applied Pre-test and post-test, the results of the research achieved the superiority of the experimental group, and the effect of Gamification's use in developing infographic design and visual thinking skills .

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