EFFECT OF BRAIN TRAIN GAMES: ACQUISITION OF THE ATTENTION AND VISUOSPATIALSKILLS OF SLOW LEARNERS

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LOURDU MARY.A, Dr. G. REXLIN JOSE

Abstract

The Investigator projected the main Objective of this experimental research as the effect of Brain Train Games on acquisition of the Attention and Visuospatial Skills of Slow Learners. This study was carried out with regard to the level of Intelligence, the intelligence test developed by JC Raven and medical examination were administered among 24 Slow Learners studying standard 9th. The Research design consists of three phases namely selection of sample, Brain Train Gamesvalidation and construction of achievement test, Experimentation. The investigator has employed pre-test – post-test Single Group design. The experimenter introduced the treatment with the Brain Train Games.Data were analysed using descriptive statistics and t-test. The results revealed that the average achievement scores after receiving the treatment on Brain Train Gameswere statistically and significantly high.The mean score of post-test (72.21) is greater than the mean score of the pre-test (42.92) of the Attention Skill. The mean score of post-test (65.46) is greater than the mean score of the pre-test (48.58) of the Visuospatial Skill of the Upper Primary Slow Learners. The Retention test also revealed that this experiment has brought desirable changes among Slow Learners. The School Administrators and teachers can use this treatment as guidance to develop cognitive skills of the slow learners.

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